 |
|
The
change from the industrial age to the Information age is not connected
with obvious dramatic effekts as the changes brought by the industrial
revolution. The mechanical age was marked by physical technological changes
in transportation production and construction, which directly changed
cities. The information age is far more ephemeral by nature, and the changes
it causes are subtle, and just beginning to emerge. Our projects are experiments
with these emerging information age structures. We are interested in the
relationship between physical structure and social structure, and with
each project we explore the influence these fields have on each other,
hoping that through careful observation we will foresee some of the coming
changes in the built environment. Our work addresses the following two
questions: How is information and communication technology influencing
our cities? To what extent can these technologies replace traditional
hierarchical planning? Deadline architects, 2003
Deadline Architects on Slender Bender defying conventional
building processes and advancing an architecture of self sufficiency.
The basic point being that the organisational structures behind a building
(clients, banks, and planning regs) have more influence on the design
than the architects would like to admit, and that by learning how to take
more control on these processes we can change practice. The presentation
includes an examples outside the work of deadline architects - the apartment-house
sarg fabrik in Wien.
Deadline Favorite Quote (untranslatable)
Say Fuck You to the world once in a while. You have
every right to. Stop thinking, worrying, looking over your shoulder, wondering,
doubting, fearing, hurting, hoping for some easy way out, struggling,
gasping, confusing, itching, scratching, mumbling, bumbling, grumbling,
humbling, stumbling, rumbling, rambling, gambling, tumbling, scumbling,
scrambling, hitching, hatching, bitching, moaning, groaning, honing, boning,
horse-shitting, hairsplitting, nitpicking, piss-tickling, nose-sticking,
ass-gouging, eyeball-poking, finger-pointing. Alleyway-sneaking, long
waiting, small stepping, evil-eyeing, back-scratching, searching, perching,
besmirching, grinding, grinding, grinding away at yourself, Stop it and
just DO.
Biography
Matthew Griffin (1996) and Britta Jürgens (1963) founded Deadline
in 1992. Since then they have been experimenting on the edges of architectural
production as curators, artists, computer programmers, property developers,
city planners, and architects. Their main interest lies in the structural
changes (technological, social and economic) taking place at the end of
the mechanical age, and their particular effects on architecture and urban
planning. Their projects, - Most Recent Space Race (1999), Templace.com
(2000 2003), Slender (1999-2002) and Bender (1999 2004)
- explore these structural changes in different media, ranging from web
systems to temporary installations and buildings.
|